
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + 3.
Once you use this feature, you must finish a short or long rest before you can use it again

Longbow Attack
Attack with your longbow: D20+8 to hit, 1d8+4 damage up to 120ft. Once per turn you can add one of your arcane archery power to the shot.

Dagger Attack
Attack with your dagger: D20+6 to hit, 1d4+4 damage.

Step of Spring
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can’t do so again until you finish a short or long rest.
You may also touch a willing creature and teleport them instead.