Class & Level

Monk

Species

Gnome

Background

Feylost

Alignment

______________

Strength

14

+2

Dexterity

16

+3

Constitution

12

+1

Intelligence

10

+0

Wisdom

12

+1

Charisma

10

+0

15

Armour
Class

+2

Initiative
Bonus

25

Movement
Speed

9

Max Health Points

Saving Throws

Strength

+4

Dexterity

+5

Constitution

+2

Intelligence

+2

Wisdom

+2

Charisma

+2

+2

Proficiency
Bonus

WIS

+1

Spellcasting
Modifier

11

Spellsave
DC

Skills

Acrobatics Dex

+3

Animal Handling Wis

+2

Arcana Int

+0

Athletics Str

+2

Deception Cha

+2

History Int

+0

Insight Wis

+3

Intimidation Cha

+0

Investigation Int

+0

Medicine Wis

+1

Nature Int

+0

Perception Wis

-3

Performance Cha

+0

Persuasion Cha

+0

Religion Int

+0

Sleight of Hand Dex

+3

Stealth Dex

+3

Survival Wis

+3

Traits & Gear

Traits

Languages:
Common
Gnomish

Darkvision 60ft

Equipment & Money

A musical instrument (one of your choice)
A set of traveller’s clothes.
A mummified goblin hand.
The deed for a parcel of land in a realm unknown to you.
A pipe that blows bubbles.

Sickle +4 to hit (1d4+2) slashing
Explorer’s pack
10 darts +5 to hit (1d4) piercing

 

 

Abilities & Actions

Passive Abilities

Abilities that don’t require an action, bonus action or reaction, such as something that increases your armour or enhances an attack.

Unarmoured defence

Armour class is 10 + wisdom + dexterity

Actions

Abilities that take require an action, bonus action or reaction. 

Unarmed strike

Attack with your fists.
+5 to hit 1d4+3 bludgeoning.

Spellslots & Other Counters

Counters that determine how many of a thing can be done between rests. Some replenish after a short rest, some require a full day.

 

 

Spells

Cantrips

Spells that don’t use up spellslots. A spellcaster’s equivalent to attacking.

Spells

Levelled spells. These consume spellslots of that level, unless stated otherwise.