
Absorb Elements Lv1
Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage | Duration: 1 round
The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, next time you make a melee attack, ad 1d6 of the same damage.

Faerie Fire Lv1
Casting Time: 1 action | Range: 60 feet – 20 feet radius | Duration: Concentration, up to 1 minute
All creatures in the spells radius must make a dexterity saving throw. Creatures who fail glow a colour of your choice. Attacks have advantage against them and they can’t hide or turn invisible.