Class & Level

Champion Fighter

Species

Green Dragonborn

Background

Gladiator

Alignment

______________

Strength

19

+4

Dexterity

15

+2

Constitution

15

+2

Intelligence

13

+1

Wisdom

11

+0

Charisma

11

+0

19

Armour
Class

+2

Initiative
Bonus

30

Movement
Speed

28

Max Health Points

Saving Throws

Strength

+6

Dexterity

+2

Constitution

+4

Intelligence

+1

Wisdom

+0

Charisma

+0

+2

Proficiency
Bonus

CON

+4

Spellcasting
Modifier

12

Spellsave
DC

Skills

Acrobatics Dex

+4

Animal Handling Wis

+0

Arcana Int

+1

Athletics Str

+4

Deception Cha

+0

History Int

+1

Insight Wis

+0

Intimidation Cha

+0

Investigation Int

+1

Medicine Wis

+0

Nature Int

+1

Perception Wis

+2

Performance Cha

+2

Persuasion Cha

+0

Religion Int

+1

Sleight of Hand Dex

+2

Stealth Dex

+2

Survival Wis

+2

Traits & Gear

Traits

 

 

Equipment & Money

 

 

Abilities & Actions

Passive Abilities

Abilities that don’t require an action, bonus action or reaction, such as something that increases your armour or enhances an attack.

Action Surge

You can take one additional action on your turn. This can be used 1 times per short rest.

Improved Criticals

Crit hits on a 19

Actions

Abilities that take require an action, bonus action or reaction. 

Longsword

Melee Weapon

+6 to hit

1d8+4 slashing

Poison Breath

You can use your action to exhale destructive energy.  When you use your breath weapon, each creature in a 15 foot cone must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw is 12. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one.  After you use your breath weapon, you can’t use it again until you complete a short or long rest

Second Wind

Once per short rest, you can use a bonus action to regain 1d10 + 3 HP.

Spellslots & Other Counters

Counters that determine how many of a thing can be done between rests. Some replenish after a short rest, some require a full day.

 

 

Spells

Cantrips

Spells that don’t use up spellslots. A spellcaster’s equivalent to attacking.

Spells

Levelled spells. These consume spellslots of that level, unless stated otherwise.