
Find familiar
Summon a familiar to aid you in your adventure. Summon time takes 10 minutes.

Mage armour
You touch a willing creature who isn’t wearing armour, and a protective magical force surrounds it. The target’s base AC becomes 13 + its Dexterity modifier. This lasts 8 hours.

Magic missile
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several.

Shield
An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.
Duration: 1 round.

Jump
You touch a creature. The creature’s jump distance is tripled until the spell ends.
Jump distance is equal to STR.
Duration 1 minute.

Longstrider
You touch a creature. The target’s speed increases by 10 feet until the spell ends.
Duration 1 hour.