
Healing Word Lv1
Casting Time: 1 bonus action | Range: 60 feet
A creature of your choice that you can see within range regains hit points equal to 1d4 + 4 This spell has no effect on undead or constructs. Use a Lv2 spell slot for 2d4+4 healing.

Absorb Elements Lv1
Casting Time: 1 reaction, which you take when elemental damage |Range: Self | Duration: 1 round
Capture incoming energy. You have resistance to the triggering damage type until the start of your next turn. Also, 1d6 of that damage to your next attack.

Protection from Good & Evil Lv1
Casting Time: 1 action | Range: Touch | Duration: Concentration, up to 10 minutes
Until the spell ends, one willing creature you touch is protected (half damage) against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

Faerie Fire Lv1
Casting Time: 1 action | Range: 60 feet – 20 feet radius | Duration: Concentration, up to 1 minute
All creatures in the spells radius must make a dexterity saving throw. Creatures who fail glow a colour of your choice. Attacks have advantage against them and they can’t hide or turn invisible.

Pass Without a Trace Lv2
Casting Time: action | Range: Self, 30 feet radius | Duration: Concentration, up to 1 hour
All creatures in range gain +10 to stealth checks and can’t be tracked by non-magical means.

Summon Beast Lv2
Casting Time: action Range: 90 feet | Duration: Concentration, up to 1 hour
Summon a bad boi beast to do battle! It can be anything up to bear sized. and uses these stats depending on form and nature of the beast: Land, Sea or Air
Speed (60ft. flying) (30ft land/sea) | Armor Class 14 | Hit Points 30(land/sea) 20 (air)
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
11 (+0) |
16 (+0) |
4 (−3) |
18 (+4) |
5 (−3) |
Skills Darkvision 60ft.
Flyby (air): Doesn’t provoke opportunity attacks
Pack Tactics(land/sea): The wolf has advantage on an attack rolls if ally is next to it.
Bite. D20+5 to hit, 1d8+3 Damage.